Steel Aces Dev Log #8: Forging the IS Heavyweights

Greetings commanders, This week, we’re focusing on three Soviet heavyweights from the IS family that are moving through our asset pipeline: IS-1, ISU-152 and IS-2. As per our previous articles, you’ll find a small historical summary for each vehicle, useful context while you wait to get them in your garage, and images showing our Art […]
Steel Aces Dev Log #7: Fox Armoured Car & Sd.Kfz. 234/2 “Puma”

In our previous Developer Log’s, we featured some of WWII’s heavy armoured vehicles, but we’re are shifting gears to two armoured reconnaissance vehicles. This developer blog spotlights the Canadian General Motors Mark I Armoured Car, or as commonly known GM Fox Armoured Car, and the German Sd.Kfz. 234/2 “Puma”. Each vehicle played the same role […]
Steel Aces Dev Log #6: T-34 Variants & SU-122 Showcase

We are back for another Dev Log, and this week is all about Soviet vehicles. This week, we’ll be sharing progress on three classic Soviet vehicles. Two work-in-progress T-34 variants, the T-34 with ZiS-4, commonly called T-34-57 with its distinctive hexagonal turret and the well-known T-34-85, and a completed SU-122 assault gun. T-34 with ZiS-4 […]
Steel Aces Dev Log #5: Multi-Turret Tanks

Let’s take a look at what’s new in Steel Aces this week. As development progresses and interest in the game continues to grow, we’ve heard the call from supporters for more insight. With that in mind, we’ll be aiming to share weekly updates, featuring behind-the-scenes details on our progress, new features, and design decisions. To […]
Steel Aces Dev Log #4: Operation Overhaul

After gathering tons of valuable input from our first Closed Beta, we have embarked on what we’re dubbing Operation Overhaul. This phase involves fine-tuning existing systems, adding new content, and making sure we address the community and our internal tests’ most pressing feedback. Key Improvements and Additions We are optimising our code base and refining […]
Steel Aces Dev Log #3: First Contact

The turn of the Year, and we hit a great milestone. We recently conducted our first Closed Beta, allowing a select group of players to experience the game and offer feedback. In this post, we will discuss what we tested, what we discovered, and how these insights are helping us refine Steel Aces. Beta Goals […]
Steel Aces Dev Log #2: The Right Crew for the Job

Last time, we talked about how this project took shape during pre-production. Today, we want to shine a spotlight on the people who have turned those initial ideas into something real. We believe that a passionate team makes all the difference when creating a game that stands out. Team Structure and Expertise Our crew is […]
Steel Aces Dev Log #1: Passion and Pre-Production

We are thrilled to finally share how our journey began. Steel Aces is the result of our collective passion for history, engineering and game development, blended tank warfare.During early discussions, we realised we wanted to honour real tank design while still making something that feels and looks great to play. In this post, we take […]